Full Game Scenes
| Septavia Confrontation (from Wintermoor Tactics Club) | Linear Cutscene | A dramatic, heartfelt scene from the climax of Wintermoor. |
| Space Casino (from Astronaut: The Best) | Branching Event | A random event with a tone of screwball sci-fi suspense. |
| Astronaut Test (from Astronaut: The Best) | Procedural Event | An example of how AtB uses recombinant text. |
| Julian’s Intro (from “The Moonlighters”) | Experiential Cutscene | An intro scene featuring dramatic, embittered VO over gameplay. |
| Ghosts of Christmas _____ | Full Interactive Fiction | A pseudo-Dickensian comedy adventure, playable online. |
| A Matter of Pride (from Astronaut: The Best) | Branching Cutscene | Silly dialogue played straight, introducing an impossible mission. |
| Hangout: Jania & Colin (from Wintermoor Tactics Club) | Optional Linear Cutscene | Party banter where two unlikely team members bond. |
Microfiction / Other Game Text
| Battle Barks (from Wintermoor Tactics Club) | Contextual Dialogue | A selection of lines triggered conditionally during battles. |
| Upgrade Descriptions (from Wintermoor Tactics Club) | Item Descriptions | A selection of gameplay and flavor text written for equippable upgrades. |
| NPC Dialogue (from Wintermoor Tactics Club) | Incidental Dialogue | Selected lines for the NPCs populating Wintermoor. |
| Lyr Description (from Quicksilver: Infinite Story) | Lore Bible Entry | An excerpt describing the magic system of a fantasy world. |
Non-Game
| “Coincidence” | Short Story | A downcast, suspenseful story about an unusually bad day. |
| “Book Club” | Song Lyrics | A whimsical, grandiloquent band theme song. |