Writing Samples

Game Dialogue Excerpts By Tone

Scenes from shipped games highlighting a few distinct tones.

Comedy – Character-focused banter and surreality
Action – Barks and combat-ready snippets
Drama – Emotional scenes of conflict, struggle, and uplift

Other Samples By Type

Artifacts demonstrating my ability to create all the various types of narrative that games require, from complex interactive structures to tiny item descriptions.

Nonlinear Scenes – Branching, procedural, and responsive narratives
Microfiction – Supporting text and lore
Non-Game – Writing beyond shipped games

Game Dialogue Excerpts

Comedy

“Your rocket goes in a straight line?  That’s not gonna play.  Here’s an idea: launch a ring of fire into space first, so you can fly through it.  That one’s free.”

A Matter of Pride: Branching cutscene from Astronaut: The Best.
Silly dialogue played straight, introducing an impossible mission.

“I believe the best way to express Janya’s psychic potential and her struggle to control it would be if she could fire eye lasers.”

Hangout: Jania & Colin: Optional cutscene from Wintermoor Tactics Club.
Party banter where two unlikely team members bond.

“Snoog screamed at him, wordlessly and unbroken, until the constables arrived, crossed themselves, and departed.”

Ghosts of Christmas _____: Interactive fiction from a holiday charity compilation.
Whimsical narrative voice with screwball interactive comedy.

Action

“High Goddess Solara, most revered guardian of the Sun, hear my words: I’m coming to kill you.”

Final Boss Faceoffs: Collected cutscene dialogue from Eclipse Breaker.
Confrontational, high-stakes action game battle lines.

“Worthless creatures. They don’t deserve blood.”

Companion Barks: Responsive dialogue from Eclipse Breaker.
Quippy, personality-rich barks for multiple characters in combat situations.

“Your imagination does not deceive you! It reveals your true strength!”

Battle Barks: Responsive dialogue from Wintermoor Tactics Club.
Lines triggered conditionally during battles, from the quippy to the emotional, featuring notes on their design.

Drama

“And now I’m still the same person, and I’m still just as strong, but… I can do nothing.”

Hollow Victory: Main quest cutscene from Eclipse Breaker.
A distraught hero bares her soul and finds a glimmer of hope.

“Succeeding beyond everyone’s expectations was the only way I could succeed at all.”

Septavia Confrontation: Main quest cutscene from Wintermoor Tactics Club.
A dramatic, heartfelt conversation from the climax of Wintermoor.

“Because, pally, he’s right to fear the fall… It happened to me.”

Julian’s Intro: Experiential cutscene from The Moonlighters.
A cold open featuring wistful, embittered VO over illustrative gameplay.


Artifact Gallery

Nonlinear Scenes

Space Casino
(from Astronaut: The Best)
Branching Event
A random event with a tone of screwball sci-fi suspense.
Astronaut Test
(from Astronaut: The Best)
Procedural Event
An example of how AtB uses recombinant text.
Julian’s Intro
(from “The Moonlighters”)
Experiential Cutscene
An intro scene featuring dramatic, embittered VO over gameplay.
Ghosts of Christmas _____Full Interactive FictionA pseudo-Dickensian comedy adventure, playable online.
Battle Barks
(from Wintermoor Tactics Club)
Responsive DialogueA selection of lines triggered conditionally during battles.

Microfiction

Upgrade Descriptions
(from Wintermoor Tactics Club)
Item DescriptionsA selection of gameplay and flavor text written for equippable upgrades.
NPC Dialogue
(from Wintermoor Tactics Club)
Incidental DialogueSelected lines for the NPCs populating Wintermoor.
Lyr Description
(from Quicksilver: Infinite Story)
Lore Bible EntryAn excerpt describing the magic system of a fantasy world.

Non-Game

“Coincidence”Short StoryA downcast, suspenseful story about an unusually bad day.
“Book Club”Song
Lyrics
A whimsical, grandiloquent band theme song.